![]() ![]() (I don’t think I would ever have gotten past that final tower puzzle without a guide, even if given an infinity.) Although practice means they’re slightly less daunting this time out (perhaps I’ve gone ahead of myself and helped myself solve them?), and they’re better mixed into the more entertaining aspects of linear puzzle techniques. Clearly tastes vary here, but I found these to be the most frustrating sections of Talos, requiring my brain to think far too far ahead of itself, and in too many directions. This does include two more of the time-loop puzzles. Puzzle games that can achieve that silly high are very rare, and this expansion keeps dishing it out. As is abundantly obvious, I’m not a genius, but it’s so great to feel so very, very brilliant for those short moments. ![]() I’ve declared out loud (jokingly, I stress), “If this works it means I’m the cleverest person in the universe,” and, “Oh my goodness, I am a GENIUS!”. ![]() At one point I ended up drawing out an attempt at a top-down version of the seemingly simple layout, in an effort to work out what possible layout of just three connectors could make a pattern complex enough to complete it. Where Talos’s challenges got a little too over-complicated at times, here it’s really focused on those glorious times of staring at the puzzle pieces you’ve got, and the board you have to place them on, and thinking and experimenting and thinking until flashes of inspiration arrive and a new possibility can be tested. When I say tougher, it’s in the best possible way: far more thoughtful, rather than far more fiddly. Of the first group of four, you’ll find yourself pushed to make judicious and austere use of laser connectors in a way that would have felt utterly impossible without the education of the main game, and attempting to perform familiar tricks with fans, blocks, and connectors across a huge, sprawling landscape rather than a confined area.Īnd wow, the puzzles are good. This means a new collection of challenges that pick up where Talos’s left off. In these last days, he’s recognised that this was a mistake, and asks you – Uriel – to free them. Ever wondered what happened to some of the other inhabitants who’d been leaving those QR codes? It turns out Elohim has been banishing a number of them to another part of the world, and imprisoning them within puzzles. Gehenna takes place parallel to the events of Talos, but elsewhere in the strange, glitchy realms. And if you’ve finished Talos, you’ll likely be wondering how. And in both elements, you’re asked to think.Īlongside the puzzling chops so stunningly revealed by Serious Sam creators Croteam, writers Tom Jubert and Jonas Kyratzes both return for story duty on this expansion, meaning – happy day – we’ve got not just more, tougher, more elaborate puzzles, but another deep and ingeniously delivered story to delve into. Along the way you’re given conflicting interpretations of your strange, clearly artificial circumstances, with the god-like omnipotent voice of Elohim contending with the smart-ass voice of Milton on the computer terminals. The Talos Principle saw you play as a person/robot/cyborg/figure-it-out-for-yourself tasked with recovering puzzle pieces (sigils) from a vast collection of first-person outdoor zones, by manipulating patterns of laser beams, electronic gates, powerful fans, and later time-loops and single-player co-op. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna - an extensive expansion pack with a whole new story. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. ![]() The Talos Principle arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. ![]()
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